namespace SuperGo.SilverlightLib.History {
    public class PassHistoryEvent : HistoryEvent {
        private readonly Player _player;

        public PassHistoryEvent(Board board, Player player, int blackCaptures, int whiteCaptures)
            : base(board, blackCaptures, whiteCaptures) {
            _player = player;
        }

        public Player Player {
            get { return _player; }
        }
    }
}